
About
The tall thin socks worn inside a snowboard boot: one sock laid out flat showing the ribbed cuff, the shin panel and the reinforced heel and toe, the other rolled into a ball beside it.
Bounding size 0.24 x 0.11 x 0.41 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Snowboard socks, pair (Snowboard Gear and Freestyle Riders)” asset in my project. Model: https://cdn.3dassets.dev/assets/27166/v1/model.glb Asset page: https://3dassets.dev/assets/snowboard-gear-and-freestyle-riders-socks-pair-9c7a6b66 Description: Pair of tall technical snowboard socks, one rolled and one laid flat, with cuff and shin bands. - Dimensions (X × Y × Z): 0.244 × 0.11 × 0.41 metres - Triangles: 648 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27166/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Snowboard socks, pair (Snowboard Gear and Freestyle Riders)
Pair of tall technical snowboard socks, one rolled and one laid flat, with cuff and shin bands.