# Rider carving a heelside turn (Backcountry Snowboarding and Avalanche Safety)

Snowboarder laid over on the heel edge mid turn, knees loaded, trailing hand near the snow, with thrown snow off the buried edge.

- **URL:** https://3dassets.dev/assets/backcountry-snowboarding-and-avalanche-safety-rider-ca-5ab3a492
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/18916/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/backcountry-snowboarding-and-avalanche-safety-rider-ca-5ab3a492
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Stylized, Exterior
- **Geometry:** 5,696 triangles, 17,088 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.559 × 1.356 × 0.926
- **Animations:** none
- **File size:** 0.27 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A rider deep into a heelside carve: the board is edged over onto its heel side, both feet strapped into bindings angled across the board, hips back and low, knees driven forward, the front hand trailing toward the snow and the back arm counter-balancing. Snow is thrown off the buried edge. Helmet, goggles and a small touring pack.

Bounding size 1.56 x 1.36 x 0.93 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.

Board, bindings and body are one static assembly; no named pivot nodes.

Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18916/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RiderCarvingAHeelsideTurnBackcountrySnowboardingAndAvalancheSafety(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/18916/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/18916/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/18916/v1/model.glb" alt="Rider carving a heelside turn (Backcountry Snowboarding and Avalanche Safety)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/18916/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/18916/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/backcountry-snowboarding-and-avalanche-safety-rider-ca-5ab3a492 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.