
About
Manual ice auger with three turns of explicit helical flighting, a crank shaft and turned wooden hand grip. Alpine Snow Village / alpine-crafted-v1: rounded snow, bevelled carpentry, deep evergreen, oxblood accents and warm amber. Standard PBR materials; no textures. Units metres, +Y up, +Z front, bottom-grounded origin. Static geometry, no rig, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hand Crank Ice Auger (Alpine Snow Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/19821/v1/model.glb Asset page: https://3dassets.dev/assets/alpine-snow-village-hand-crank-ice-auger-5a8358d9 Description: Manual ice auger with three turns of explicit helical flighting, a crank shaft and turned wooden hand grip. - Dimensions (X × Y × Z): 0.406 × 1.7 × 0.312 metres - Triangles: 1.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19821/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hand Crank Ice Auger (Alpine Snow Village)
Manual ice auger with three turns of explicit helical flighting, a crank shaft and turned wooden hand grip.