
About
A wind up hand torch 0.17 m long: a moulded body with a reflector head and a lit white lens, a lit green charge lamp on the top and a folding crank handle on the flank that turns about its own axle. Dimensions 0.15 × 0.17 × 0.23 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips crank-spin turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hand Crank Torch (FPS Survival Forest Outpost)” asset in my project. Model: https://cdn.3dassets.dev/assets/32678/v1/model.glb Asset page: https://3dassets.dev/assets/fps-survival-forest-outpost-hand-crank-torch-c8dc334e Description: Free 3D game asset for a forest survival outpost: a wind up hand torch with a lit white lens, a green charge lamp and a crank that turns. Animated crank-spin. - Dimensions (X × Y × Z): 0.152 × 0.165 × 0.228 metres - Triangles: 468 - Animations: crank-spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32678/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hand Crank Torch (FPS Survival Forest Outpost)
Free 3D game asset for a forest survival outpost: a wind up hand torch with a lit white lens, a green charge lamp and a crank that turns. Animated crank-spin.