# Hand Crank Torch (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a wind up hand torch with a lit white lens, a green charge lamp and a crank that turns. Animated crank-spin.

- **URL:** https://3dassets.dev/assets/fps-survival-forest-outpost-hand-crank-torch-c8dc334e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32678/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/fps-survival-forest-outpost-hand-crank-torch-c8dc334e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Post-apocalyptic, Realistic, Exterior, Animated
- **Geometry:** 468 triangles, 436 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.152 × 0.165 × 0.228
- **Animations:** crank-spin
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A wind up hand torch 0.17 m long: a moulded body with a reflector head and a lit white lens, a lit green charge lamp on the top and a folding crank handle on the flank that turns about its own axle. Dimensions 0.15 × 0.17 × 0.23 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp conifer forest realism: wet concrete and corroded corrugated steel, weathered pine, dark bark and soil, deep needle green, olive canvas, gunmetal and machined steel, with five emissive colours (amber fire, white floodlight, green status, blue screen, red warning) that also form the loot rarity ladder. Rigid node-transform clips crank-spin turn named nodes on their own pivots. No skinning, no skeleton, no skin weighting, no collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32678/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function HandCrankTorchFPSSurvivalForestOutpost(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32678/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32678/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32678/v1/model.glb" alt="Hand Crank Torch (FPS Survival Forest Outpost)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32678/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32678/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/fps-survival-forest-outpost-hand-crank-torch-c8dc334e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.