
About
Original weathered survival machine. Nominal envelope 0.7m wide, 1m high, 0.6m deep; applied framing, handles or rails can extend beyond this. Construction: form machine; shape fan. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hand Crank Blower (Underground Bunker and Survivor Hideout)” asset in my project. Model: https://cdn.3dassets.dev/assets/23320/v1/model.glb Asset page: https://3dassets.dev/assets/bunker-shelter-construction-hand-crank-blower-f4593933 Description: Hand Crank Blower: 0.7 × 1 × 0.6 m nominal survival machine assembly. - Dimensions (X × Y × Z): 0.875 × 1 × 0.72 metres - Triangles: 644 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23320/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hand Crank Blower (Underground Bunker and Survivor Hideout)
Hand Crank Blower: 0.7 × 1 × 0.6 m nominal survival machine assembly.