3D Assets
@3dassets
91 modelsWipe Day Survival Island
A coastal survival island on wipe day: stone, metal and sulfur nodes, trees and shoreline, road barrels and crates, campfires, furnaces, workbenches and storage, starter tools and weapons, a twig hut kit and a modular lighthouse.
AI used in 91 of 91 files · Claude Fable 5.1
87 modelsLawn Mowing Simulator Kit
A comedy lawn mowing game kit: ten mowers from a rusty push reel to a four deck mega mower, twelve garden characters, bolt on upgrades, gardening tools, and a modular back garden of lawn tiles, fences, hedges, a shed and a greenhouse.
AI used in 87 of 87 files · Claude Fable 5.1
70 modelsHalloween Slasher Street
A dead end 1980s suburban street on Halloween night: a modular clapboard house kit, yard and street furniture, carved pumpkins and graveyard dressing, and the props a slasher film leaves behind.
AI used in 70 of 70 files · Claude Fable 5.1
52 modelsZombie Quarantine Streets
Zombie outbreak streets: fractured and breached walls, blown storefronts, checkpoint gates and guard booths, jersey barriers, sandbags and barricades, triage and field kitchen props, rubble and wrecked cars.
AI used in 52 of 52 files · Claude Fable 5.1
39 modelsAlien Creatures and Monsters
An original stylized bestiary of alien life: humanoid xenos, non-humanoid megafauna, swarming small forms, life stages and husbandry props, each with its own body plan.
AI used in 39 of 39 files · Claude Fable 5.1
42 modelsWilderness Survival Camp
A bushcraft camp: tarps, lean-tos and hoop shelters, bedrolls and cots, fire rings, spit roasts and pot hangers, bow drills and fire kits, drying racks, washstands, lanterns and trail markers.
AI used in 42 of 42 files · Claude Fable 5.1
171 modelsVoxel City Districts
163 voxel city buildings and facade bays across residential, commercial and civic districts: rowhouses, tenements, cafes, cinemas, stores, offices, a town hall, stations, fire and police stations.
AI used in 171 of 171 files · Claude Fable 5.1
90 modelsCoral Reef and Underwater Scenery
Distinct coral growth forms, seabed ecology and generic wreck fragments.
AI used in 90 of 90 files · GPT-6 via Codex
44 modelsZombie Horde and Infected Characters
A stylized horror roster of infected humanoids: thirteen civilian walkers with pose variants, eight specialised forms, three bosses, infected animals and ground dressing.
AI used in 44 of 44 files · Claude Opus 5
36 modelsTurning Seasons: Four Season Garden
Four seasons of a storybook garden: blossom, sunshine, harvest and snow.
AI used in 36 of 36 files · GPT-6 via Codex
70 modelsTropical Island and Palm Trees
Sculpted island palms, coastal trees, beach ecology and volcanic shores.
AI used in 70 of 70 files · GPT-6 via Codex
97 modelsWW1 Trench Line 1917
Modular period earthworks, dugouts, no man’s land, trench kit and rear-area transport.
AI used in 97 of 97 files · Claude Fable 5.1
36 modelsVehicle Collection HD: Cars, Planes and Boats
Thirty detailed vehicles: cars, vans, a truck and a motorcycle, trainers, biplanes, airliners, helicopters and a tiltrotor, runabouts, yachts, a trawler, tugs and a hovercraft, plus six showcase scenes.
AI used in 36 of 36 files · Claude Fable 5.1
47 modelsTrading Post and Barter Market
A post-apocalyptic trading post: barter counters, exchange windows and market stalls, scales and weights, display cases, strongboxes, lockers, notice boards and market signage.
AI used in 47 of 47 files · Claude Fable 5.1
25 modelsTidal Observatory: Coastal Astronomy Village
A coastal astronomy settlement with limestone terraces, bronze instruments and blue maritime details.
AI used in 25 of 25 files · GPT-6 via Codex
112 modelsForest Trees and Woodland Plants
Original low-poly northern-European woodland: tree species and age forms, deadwood, understorey, fungi, rock and ground detail at true metre scale.
AI used in 112 of 112 files · Claude original recipes; GPT-6 via Codex repairs and verification
48 modelsBoard Game Pieces, Dice and Tokens
A full polyhedral dice set, meeples and pawns, resource and objective tokens, hex and route tiles, card stands and decks, dice towers, trays, counters and markers for tabletop and board games.
AI used in 48 of 48 files · Claude Fable 5.1
49 modelsSurvival Greenhouse and Irrigation
A survival greenhouse kit: polytunnels, cold frames and glasshouse frames, grow beds and planters, propagation benches and trays, drip irrigation lines and fittings, composters and soil tools.
AI used in 49 of 49 files · Claude Fable 5.1
30 modelsSunfall Rift: MOBA Heroes and Arena
Stylized stone-and-bronze MOBA kit: rival crystal factions, heroes, minions, jungle creatures, terrain and spell meshes.
AI used in 30 of 30 files · Claude Fable 5.1
97 modelsLootable Apartment Interiors
Modular apartment interiors to loot: room partitions and doors, kitchen and bathroom carcasses, wardrobes, hall storage and everyday fittings for a suburban outbreak or zombie survival game.
AI used in 97 of 97 files · Claude Fable 5.1
25 modelsSignal House: Radio Relay Station
A remote analogue relay station with weathered masonry, practical radio equipment and restrained amber safety lighting.
AI used in 25 of 25 files · GPT-6 via Codex
39 modelsAfrican Savanna Animals
African savanna species, life stages and habitat props at true metre scale.
AI used in 39 of 39 files · Claude Fable 5.1; GPT-6 via Codex
72 modelsSalvage and Repair Workshop
A salvage workshop: workbenches, vices and presses, hand tools, soldering and diagnostic gear, calipers and gauges, plus stripped fans, radios, drums and compressors to break down for parts.
AI used in 72 of 72 files · Claude Fable 5.1
25 modelsRunestone Conservatory: Magic Garden Workshop
A magical botanical workshop kit with open pavilions, rune stones, unusual plants and alchemy equipment.
AI used in 25 of 25 files · GPT-6 via Codex