Free models · Game-ready GLB
Buildings
Every building below is a self-contained .glb under 25 MB that drops into three.js, Blender, Godot, Unity and Unreal, free to use and modify in commercial projects without attribution.
Load one straight from its CDN URL with a plain GLTFLoader, or take a whole buildings set from the packs.
3,029 free GLB models
Arena Tunnel Section (Laser Tag Arena and Activity Centre)
A 2 m tunnel section 1.5 m wide and 1.7 m tall: a flat sided arch in dark composite with brushed end ribs and floor rails, and a lime stripe along the inside so a player can find the exit in the dark. Ported at both open ends so sections chain into a crawl.
Arena Ramp to Platform (Laser Tag Arena and Activity Centre)
A 2.4 m ramp up to platform height: a pale checker deck on a boxed dark frame with seven amber grip strips across it and an amber kerb each side, rising 900 mm at a walkable pitch. The high end carries a platform port so it lands square on a deck edge.
Low Arena Barricade (Laser Tag Arena and Activity Centre)
A 2 m barricade 1.1 m high: a raked dark face on a wide foot with a brushed capping rail and end posts, and five amber hazard flashes across it. Ported on the same run as the wall modules, so it drops into a wall line or stands as free cover.
Arena Corner Post Module (Laser Tag Arena and Activity Centre)
The 300 mm square corner post an arena wall run turns a right angle through: a dark column 2.4 m tall on a spreader plate, capped at the head, with a cyan stripe up all four faces. Ports on two adjacent faces at base rail height.
Arena Doorway Module (Laser Tag Arena and Activity Centre)
A 2 by 2.4 m arena wall module with a 1 m doorway through it: a dark leaf in a brushed steel lining with a lime vision slot and a full height push bar, on an amber threshold, ported like every other module so a door drops into any run.
Arena Mirror Panel Module (Laser Tag Arena and Activity Centre)
The arena wall module faced with a full height polished panel in a cyan bead frame: the piece that makes a maze corner unreadable, because a player sees a reflection where a route should be.
Arena Wall Panel Module (Laser Tag Arena and Activity Centre)
A 2 by 2.4 m arena wall module: a dark composite panel between two brushed stiles on a steel base rail with levelling feet, capped at the head, and carrying three raked magenta chevrons on the play side. Ported at both ends so a maze is built by repeating one model.
Arena Wall Panel with Shooting Port (Laser Tag Arena and Activity Centre)
The arena wall module with a 600 by 400 mm shooting port cut through it at chest height, lined in brushed steel and edged top and bottom in amber, so a maze has somewhere to shoot from as well as somewhere to hide behind.
Arena Floor Tile, Teal (Laser Tag Arena and Activity Centre)
The arena floor tile with teal marking instead of lime, for the opposing half of an arena or for the front of house floor, so a large floor does not read as one repeated model.
Arena Floor Tile (Laser Tag Arena and Activity Centre)
A 2 m square arena floor tile 60 mm deep: a grey resin screed in a shallow tray, marked with a lime border line, a centre bar and a chevron in each corner, ported on all four edges so a whole arena floor is laid from repeats of one model.
Floor drain grate (Butcher's Shop and Deli Counter)
A stainless slot grate in a coved kerb surround, sitting flush in a prep room floor over a dark trap. Nine bars on a framed border, at 30 mm above the floor tile.
Walk in chiller door module (Butcher's Shop and Deli Counter)
A 1.5 m wall module carrying the walk in chiller door: an insulated leaf 90 mm thick in a proud stainless frame, with a round viewing port, a burgundy kick plate, heavy hinges, a brass lever latch and a threshold ramp.
Shop floor tile (Butcher's Shop and Deli Counter)
A 1.5 m square of grey non slip floor on the same grid as the walls, with a proud jointing border and a centre inlay so a field of them reads as laid floor rather than one flat plane.
Tiled wall module, dark tile (Butcher's Shop and Deli Counter)
The same wall module in the dark glazed tile an older shop front is lined with, for a dado, a back wall or a whole room in the traditional scheme. Geometry and ports are identical to the white module.
Tiled wall module (Butcher's Shop and Deli Counter)
The 1.5 m by 3 m shop wall: white glazed tile on both faces with proud courses and perpends, a coved skirting, a burgundy dado band and a capping bead. Couple them on their stiles for a shop, a prep room or a partition.
Shop door module (Butcher's Shop and Deli Counter)
A 1.5 m wall module with a half glazed burgundy door on a real hinge, a brass threshold and head band, a transom light and a lined opening. Couple it into a run of tiled wall for the shop entrance or the door through to the prep room.
Skirting Run (Dental Practice and Surgery)
A 2 m run of coved clinical skirting: an upstand with a welded cove at the floor and a coloured capping strip, the detail that makes a vinyl floor washable.
Glazed Partition Module (Dental Practice and Surgery)
A 2 m glazed partition bay: a solid dado wall under a two panel glazed screen in a grey frame, with a manifestation strip across both panes at eye height.
Surgery Door Module Open (Dental Practice and Surgery)
The surgery door bay with the leaf standing open, for a plan that needs to see into a room from the corridor without animating anything.
Corridor Wall Module Blue (Dental Practice and Surgery)
The wall bay with a blue dado rail, for the corridor or the waiting side of a practice that uses a second house colour.
Surgery Door Module (Dental Practice and Surgery)
A 2 m wall bay with a surgery door: piers and a head over a lined opening, a hinged leaf with a vision panel, a lever handle both sides, a kick plate and a room number plate on the pier.
Corridor Wall Module (Dental Practice and Surgery)
A 2 m by 2.7 m internal wall bay: a plain plastered wall with a coved clinical skirting and a coloured dado rail, the piece a practice plan is drawn with.
Grandstand Section (Go Kart Track and Pit Lane)
Six metre grandstand bay: four raked rows of red and blue seat pans on cast concrete steps, yellow side and back rails and steel end frames. Start and end stand ports, so bays run along a straight or round the outside of a corner.
Race Control Tower (Go Kart Track and Pit Lane)
Two storey race control: a 3.6 m concrete base with a door and a louvre band, an external stair with a yellow rail, and a glazed control box above it overhanging the pit lane, with a roof rail, a mast and a results board on its front.