3DAssets.dev

Loading model

About

The arena floor tile with teal marking instead of lime, for the opposing half of an arena or for the front of house floor, so a large floor does not read as one repeated model. Identical geometry to the lime tile; only the marking material differs. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Arena Floor Tile, Teal (Laser Tag Arena and Activity Centre)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34470/v1/model.glb
Asset page: https://3dassets.dev/assets/laser-tag-arena-and-activity-centre-arena-floor-tile-t-3de93517
Description: The arena floor tile with teal marking instead of lime, for the opposing half of an arena or for the front of house floor, so a large floor does not read as one repeated model.

- Dimensions (X × Y × Z): 1.994 × 0.064 × 1.994 metres
- Triangles: 528
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34470/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Arena Floor Tile, Teal (Laser Tag Arena and Activity Centre)

The arena floor tile with teal marking instead of lime, for the opposing half of an arena or for the front of house floor, so a large floor does not read as one repeated model.

Download asset · 23.9 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 11 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 8 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 7 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 6 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 6 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 6 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 5 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 5 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 5 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Great City Gatehouse (Fantasy MMO City And Townsfolk)Animated

Great City Gatehouse (Fantasy MMO City And Townsfolk)

Eight metre gatehouse for the city wall: two limestone blocks either side of an arched passage, a lifting iron portcullis in its runners, a pair of banded oak gate leaves and a crenellated fighting top over a brass city crest. Hand painted fantasy MMO city and RPG game asset.

@3dassets19.2k tris · 4 ↓

Similar assets

Arena Floor Tile (Laser Tag Arena and Activity Centre)

Arena Floor Tile (Laser Tag Arena and Activity Centre)

A 2 m square arena floor tile 60 mm deep: a grey resin screed in a shallow tray, marked with a lime border line, a centre bar and a chevron in each corner, ported on all four edges so a whole arena floor is laid from repeats of one model.

@3dassets528 tris
Park Floor Tile, Blue (Trampoline Park and Soft Play)

Park Floor Tile, Blue (Trampoline Park and Soft Play)

The park floor tile with a blue line instead of lime, for marking out the court zone, a walking route or the soft play floor so a large hall does not read as one tile repeated.

@3dassets124 tris
Concrete floor tile, plain 6 m (Machine Shop and Factory Hall)

Concrete floor tile, plain 6 m (Machine Shop and Factory Hall)

Six metre pale concrete floor tile with saw cut joints and no markings, on the same ports as the marked tile so the two mix across a shop floor.

@3dassets36 tris · 1 ↓
Park Floor Tile (Trampoline Park and Soft Play)

Park Floor Tile (Trampoline Park and Soft Play)

A 2 m square park floor tile 50 mm deep: a grey rubber crumb tile with a lime line inset round its edge and a lime centre bar, ported on all four sides so a whole hall floor is laid from repeats of one model.

@3dassets124 tris
Aisle floor marking tile (Hardware Store and DIY Warehouse)

Aisle floor marking tile (Hardware Store and DIY Warehouse)

A 2.0 m square painted floor marking tile: a sealed concrete slab with two 100 mm aisle edge lines and a hatched pedestrian margin, 6 mm proud of the slab face.

@3dassets768 tris
Laser Tag Centre (Laser Tag Arena and Activity Centre)

Laser Tag Centre (Laser Tag Arena and Activity Centre)

A working laser tag centre laid out from the pack's own kit on its own floor: a 14 by 12 m building of 2 m floor tiles, lime marked inside the arena and teal outside it. The arena is a closed 10.3 by 8.3 m bay of wall modules on corner posts, with shooting port panels, mirror...

@3dassets57.7k tris
Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Six metre pale concrete floor tile with saw cut joints and a yellow pedestrian walkway marked across it, ported on all four edges so a shop floor tiles out from it.

@3dassets60 tris · 1 ↓
Parking bay marking tile (Car Park and Road Vehicle Fleet)

Parking bay marking tile (Car Park and Road Vehicle Fleet)

A standard 2.5 by 5 m parking bay marking tile: a thin screed panel with painted white bay lines down both sides and across the head. Car park floor marking tile, 2.5 by 5 m.

@3dassets48 tris · 1 ↓
Studio Floor Tile Dark (Tattoo and Piercing Studio)

Studio Floor Tile Dark (Tattoo and Piercing Studio)

The studio floor tile in near black with a teal inlay, for the booth half of a floor where the clinical grey would read as a corridor.

@3dassets84 tris
Salon floor tile (Pet Shop and Grooming Salon)

Salon floor tile (Pet Shop and Grooming Salon)

The same floor tile in the paler non slip grey of a wet room, with teal welded seams, so the salon floor reads apart from the shop floor. Geometry and ports are identical.

@3dassets124 tris
Boss arena floor — ritual circle (Moonsteel Convergence: MOBA Champions and Arena)

Boss arena floor — ritual circle (Moonsteel Convergence: MOBA Champions and Arena)

Circular 5.6 m encounter floor with concentric metal inlays and twelve solid runic marks.

@3dassets1.7k tris
Aisle floor marking corner tile (Hardware Store and DIY Warehouse)

Aisle floor marking corner tile (Hardware Store and DIY Warehouse)

A 2.0 m square floor marking corner: the aisle edge line turns through 90 degrees with a radiused corner, plus a bay corner square and a stop bar.

@3dassets512 tris