# Arena Floor Tile, Teal (Laser Tag Arena and Activity Centre)

The arena floor tile with teal marking instead of lime, for the opposing half of an arena or for the front of house floor, so a large floor does not read as one repeated model.

- **URL:** https://3dassets.dev/assets/laser-tag-arena-and-activity-centre-arena-floor-tile-t-3de93517
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/34470/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/laser-tag-arena-and-activity-centre-arena-floor-tile-t-3de93517
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular, Interior
- **Geometry:** 528 triangles, 1,200 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 1.994 × 0.064 × 1.994
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The arena floor tile with teal marking instead of lime, for the opposing half of an arena or for the front of house floor, so a large floor does not read as one repeated model. Identical geometry to the lime tile; only the marking material differs. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34470/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ArenaFloorTileTealLaserTagArenaAndActivityCentre(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34470/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/34470/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/34470/v1/model.glb" alt="Arena Floor Tile, Teal (Laser Tag Arena and Activity Centre)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34470/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/34470/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/laser-tag-arena-and-activity-centre-arena-floor-tile-t-3de93517 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.