
Loading model
About
Stepped Townhouse from the residential-buildings chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 4.20 × 13.00 × 6.66 m. Static exterior shell or facade module; no animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stepped Townhouse (Voxel City Districts)” asset in my project. Model: https://cdn.3dassets.dev/assets/24764/v1/model.glb Asset page: https://3dassets.dev/assets/voxel-city-districts-stepped-townhouse-6d6c521c Description: Original cubic stepped townhouse for a coherent modern city. - Dimensions (X × Y × Z): 4.2 × 13 × 6.655 metres - Triangles: 972 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24764/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Stepped Townhouse (Voxel City Districts) with my AI development tools?
How do I get started?
Which game engines and tools can I use Stepped Townhouse (Voxel City Districts) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Stepped Townhouse (Voxel City Districts) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stepped Townhouse (Voxel City Districts)
Original cubic stepped townhouse for a coherent modern city.