
About
Ashlar city bank behind a four column fluted portico with a pediment and gilded roundel, reached up four nosed steps, with barred crystal windows and a round banded strongroom door hinged in the west flank. Dimensions 12.26 x 8.00 x 12.22 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (-0.83, 0.4, 3.8); vault at (-5.66, 0.6, 2.6); sign at (4.4, 4, 4.48). The strongroom leaf, the front door and the hanging sign are separate systems, so each carries its own clip. Rigid node-transform clips door-open, door-close, vault-open, vault-close, sign-sway drive named nodes on their own pivots. No skinning and no skeleton. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Grand City Bank (Fantasy MMO City And Townsfolk)” asset in my project. Model: https://cdn.3dassets.dev/assets/32741/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-grand-city-bank-4208b772 Description: Ashlar city bank behind a four column fluted portico with a pediment and gilded roundel, reached up four nosed steps, with barred crystal windows and a round banded strongroom door hinged in the west flank. Hand painted fantasy MMO city and RPG game asset. - Dimensions (X × Y × Z): 12.255 × 8 × 12.22 metres - Triangles: 34.2k - Animations: door-open, door-close, vault-open, vault-close, sign-sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32741/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Grand City Bank (Fantasy MMO City And Townsfolk)
Ashlar city bank behind a four column fluted portico with a pediment and gilded roundel, reached up four nosed steps, with barred crystal windows and a round banded strongroom door hinged in the west flank. Hand painted fantasy MMO city and RPG game asset.