
About
Ashlar town hall behind a two column entrance porch on nosed steps, with lit council windows, a quoined clock tower carrying a moulded dial and gilded hands under a tiled spire, and the city banners at first floor level. Dimensions 13.63 x 18.30 x 12.62 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (0.88, 0.4, 4.03); hands at (0, 10.4, 2.68); banner-hall at (-4, 5.6, 4.41); banner-hall2 at (4, 5.6, 4.41). The hands turn as one node, the door swings and the two banners sway; the clock movement itself is not modelled. Rigid node-transform clips open, close, hands-spin, banner-sway drive named nodes on their own pivots. No skinning and no skeleton. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “City Town Hall (Fantasy MMO City And Townsfolk)” asset in my project. Model: https://cdn.3dassets.dev/assets/32749/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-city-town-hall-402750dc Description: Ashlar town hall behind a two column entrance porch on nosed steps, with lit council windows, a quoined clock tower carrying a moulded dial and gilded hands under a tiled spire, and the city banners at first floor level. Hand painted fantasy MMO city and RPG game asset. - Dimensions (X × Y × Z): 13.63 × 18.3 × 12.62 metres - Triangles: 52.0k - Animations: open, close, hands-spin, banner-sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32749/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
City Town Hall (Fantasy MMO City And Townsfolk)
Ashlar town hall behind a two column entrance porch on nosed steps, with lit council windows, a quoined clock tower carrying a moulded dial and gilded hands under a tiled spire, and the city banners at first floor level. Hand painted fantasy MMO city and RPG game asset.