3DAssets.dev

Loading model

About

Three stone entrance steps, 2 m wide rising 0.42 m with rounded nosings, set between two raking stone cheek walls. They sit outside the entrance doors. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Chapel Entrance Steps (Wedding and Chapel Kit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/39376/v1/model.glb
Asset page: https://3dassets.dev/assets/wedding-and-chapel-kit-chapel-entrance-steps-646e65e3
Description: Three stone entrance steps, 2 m wide rising 0.42 m with rounded nosings, set between two raking stone cheek walls. They sit outside the entrance doors.

- Dimensions (X × Y × Z): 2.34 × 0.6 × 0.928 metres
- Triangles: 156
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39376/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Chapel Entrance Steps (Wedding and Chapel Kit)

Three stone entrance steps, 2 m wide rising 0.42 m with rounded nosings, set between two raking stone cheek walls. They sit outside the entrance doors.

Download asset · 7.7 KB

More in Buildings & Architecture

Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 31 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 31 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 30 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 30 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 29 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 29 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 27 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 27 ↓
Workshop Floor Tile (Robots and Drones Kit)

Workshop Floor Tile (Robots and Drones Kit)

2 m floor tile for workshop hall scenes.

@3dassets48 tris · 23 ↓
Slate Roof Section (Distillery and Bonded Warehouse)

Slate Roof Section (Distillery and Bonded Warehouse)

Four metre pitched slate roof run spanning 5.2 m and rising 1.5 m to the ridge: a slated gable body with seven laid courses on each slope, timber eaves boards, gutters, rafter feet and a ridge course over the joint. Sits on two wall heads and lays end to end with the next run.

@3dassets368 tris · 23 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 23 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 20 ↓

Similar assets

Chapel Chancel Dais (Wedding and Chapel Kit)

Chapel Chancel Dais (Wedding and Chapel Kit)

A two step stone dais, 4.2 m wide and 0.36 m tall, with oak nosings on both step fronts and a slate riser band. It lifts the altar above the nave floor; the altar and its cross stand on the upper step in the scene.

@3dassets256 tris · 8 ↓
Wide three-step winners podium (Endurance and GT Race Cars and Paddock)

Wide three-step winners podium (Endurance and GT Race Cars and Paddock)

Wide three-step winners podium with original generic endurance racing construction.

@3dassets36 tris · 7 ↓
Stone Step Block (Andean Terraces and Stone Village)

Stone Step Block (Andean Terraces and Stone Village)

A single dressed step block, 1.6 m wide and 360 mm high, with a nosing on the tread. Stack and set back to build a stair, or lay in a run on its end ports.

@3dassets24 tris · 8 ↓
Chapel Stone Floor Tile (Wedding and Chapel Kit)

Chapel Stone Floor Tile (Wedding and Chapel Kit)

A 2 m square chapel floor tile, 60 mm deep: a stone bed with staggered, chamfered flags laid over it in pale coursed stone. Tiles couple on a 2 m grid, so a nave floor of any size is a run of them.

@3dassets1.1k tris · 8 ↓
Chapel Entrance Door Module (Wedding and Chapel Kit)Animated

Chapel Entrance Door Module (Wedding and Chapel Kit)

The chapel wall module with a 1.5 m by 2.4 m entrance pair in it: two boarded oak leaves with iron strap hinges and ring handles outside and ledges inside, in a moulded stone surround. The leaves hang on the outer stiles and swing on their pintles.

@3dassets2.7k tris · 7 ↓
Stone Step Platform (Jungle Temple and Stone City)

Stone Step Platform (Jungle Temple and Stone City)

Free 3D model of a two step stone platform: a 4.4 m coursed limestone dais 0.96 m tall, for an altar, a stela group or a shrine in a plaza.

@3dassets1.9k tris · 8 ↓
Stepped Platform (Andean Terraces and Stone Village)

Stepped Platform (Andean Terraces and Stone Village)

A stepped ceremonial platform of dressed stone, 6 m square and 1.5 m high in three courses, with a flight of steps up the front face and two low markers on the top.

@3dassets216 tris · 11 ↓
Signal House: Relay entrance steps

Signal House: Relay entrance steps

Three broad concrete steps with worn-colour nosings and a practical steel handrail.

@3dassets264 tris · 7 ↓
Stone Step Block (Tactical Shooter Hill Town)

Stone Step Block (Tactical Shooter Hill Town)

Free 3D model of a three step stone block for a tactical FPS hill town map kit. Measures 2.06 by 0.61 by 1.20 m.

@3dassets648 tris · 6 ↓
Three Step Concrete Stair Set (Skate Park and Street Sports)

Three Step Concrete Stair Set (Skate Park and Street Sports)

A 2.4 m wide poured stair of three 180 mm risers and 320 mm goings with a 0.5 m top landing and painted nosings. The top port meets a raised pad edge and the rail ports take the matching handrail.

@3dassets68 tris · 7 ↓
Podium with Three Steps (Go Kart Track and Pit Lane)

Podium with Three Steps (Go Kart Track and Pit Lane)

Three step prize podium on a low deck: a 1.05 m centre block in yellow between a 0.76 m and a 0.52 m step, each with a dark tread cap and a blue number plate on its face. Plates are blank blocks and carry no wording.

@3dassets120 tris · 7 ↓
Stone Step Module (Sunken City and Underwater Ruins)

Stone Step Module (Sunken City and Underwater Ruins)

Four metre stepped terrace module: three 0.3 m steps climbing one bay to a landing at Y 1.16 m, on the shared silt bed.

@3dassets192 tris · 8 ↓