
About
Two storey town hall with a stone ground floor, a timber framed upper storey, a porch on two piers, hanging banners and a gilded clock with turning hands in the gable. Dimensions 9.00 x 9.10 x 8.28 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (-0.73, 0.5, 3.58); hands at (0, 7.72, 3.46); banner at (-3, 6.4, 3.62). The clock hands turn as one node, one banner swings and the door opens; everything else is fixed. Rigid node-transform clips open, close, hands-spin, banner-sway drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Town Hall (Medieval MMO Starter Realm)” asset in my project. Model: https://cdn.3dassets.dev/assets/28771/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-mmo-starter-realm-town-hall-ac34bb40 Description: Two storey town hall with a stone ground floor, a timber framed upper storey, a porch on two piers, hanging banners and a gilded clock with turning hands in the gable. Low poly medieval fantasy MMO and RPG game asset. - Dimensions (X × Y × Z): 9 × 9.1 × 8.279 metres - Triangles: 5.5k - Animations: open, close, hands-spin, banner-sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28771/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Town Hall (Medieval MMO Starter Realm) with my AI development tools?
How do I get started?
Which game engines and tools can I use Town Hall (Medieval MMO Starter Realm) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Town Hall (Medieval MMO Starter Realm) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Town Hall (Medieval MMO Starter Realm)
Two storey town hall with a stone ground floor, a timber framed upper storey, a porch on two piers, hanging banners and a gilded clock with turning hands in the gable. Low poly medieval fantasy MMO and RPG game asset.