
About
Free 3D model of a Viking longhouse door bay with a hinged plank door and a carved head beam: 3 m Norse medieval kit module. Dimensions 3.00 by 2.21 by 0.38 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-left at (-0.55, 0.01, 0.09) m. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0); base (wall) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (wall) at (0.00, 2.20, 0.00) facing (0, 1, 0). Wall module. The leaf hangs on iron bands on its left jamb and swings out; the jambs, the carved head beam and the stone threshold are fixed. The interlace on the head beam is carved pattern, not writing. Steading palette: split oak and pine, wattle and daub, turf and heather thatch, field stone, wrought iron, wool and tarred rope. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Longhouse Door Bay (Viking Age Longhouse and Longship)” asset in my project. Model: https://cdn.3dassets.dev/assets/30165/v1/model.glb Asset page: https://3dassets.dev/assets/viking-age-longhouse-and-longship-longhouse-door-bay-569bf563 Description: Free 3D model of a Viking longhouse door bay with a hinged plank door and a carved head beam: 3 m Norse medieval kit module. - Dimensions (X × Y × Z): 3 × 2.205 × 0.382 metres - Triangles: 5.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30165/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Longhouse Door Bay (Viking Age Longhouse and Longship)
Free 3D model of a Viking longhouse door bay with a hinged plank door and a carved head beam: 3 m Norse medieval kit module.