{"data":{"id":"30165","slug":"viking-age-longhouse-and-longship-longhouse-door-bay-569bf563","title":"Longhouse Door Bay (Viking Age Longhouse and Longship)","summary":"Free 3D model of a Viking longhouse door bay with a hinged plank door and a carved head beam: 3 m Norse medieval kit module.","description":"Free 3D model of a Viking longhouse door bay with a hinged plank door and a carved head beam: 3 m Norse medieval kit module. Dimensions 3.00 by 2.21 by 0.38 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-left at (-0.55, 0.01, 0.09) m. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0); base (wall) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (wall) at (0.00, 2.20, 0.00) facing (0, 1, 0). Wall module. The leaf hangs on iron bands on its left jamb and swings out; the jambs, the carved head beam and the stone threshold are fixed. The interlace on the head beam is carved pattern, not writing. Steading palette: split oak and pine, wattle and daub, turf and heather thatch, field stone, wrought iron, wool and tarred rope. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/viking-age-longhouse-and-longship-longhouse-door-bay-569bf563","cdnUrl":"https://cdn.3dassets.dev/assets/30165/v1/model.glb","downloadUrl":"https://3dassets.dev/download/viking-age-longhouse-and-longship-longhouse-door-bay-569bf563","thumbnailUrl":"https://cdn.3dassets.dev/assets/30165/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30165/v1/poster.webp","blurhash":"U39ibpS401WVvy^4b_9v0hw]}qXT-oogRjnN","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":209904,"triangles":5748,"vertices":4967,"meshes":5,"materials":4,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-1.5,-0.000030366136382742326,-0.18993482942784654],"max":[1.5,2.2050396344624827,0.1920348351737343]},"sizeMeters":[3,2.205,0.382],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:45.357Z","updatedAt":"2026-09-08T05:12:45.477Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30165/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function LonghouseDoorBayVikingAgeLonghouseAndLongship(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/30165/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30165/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30165/v1/model.glb\" alt=\"Longhouse Door Bay (Viking Age Longhouse and Longship)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30165/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30165/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}