
About
Free 3D model of a beached Viking longship with the mast lowered into its crutches and the sail furled on the yard: Norse medieval game asset. Dimensions 17.86 by 4.33 by 4.12 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: steering-oar at (6.10, 1.41, 1.42) m. The same 16 m hull drawn up on the shore: the mast and yard rest fore and aft in the crutches with the wool sail bundled and tied along the yard, and the crutches stand higher to carry them. The steering oar still turns. Rigging is fixed geometry. Steading palette: split oak and pine, wattle and daub, turf and heather thatch, field stone, wrought iron, wool and tarred rope. Rigid node-transform clips: steer. No skinning. No collision or navigation data. Functional variant of viking-longship, with its pose modelled rather than animated.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Viking Longship Beached (Viking Age Longhouse and Longship)” asset in my project. Model: https://cdn.3dassets.dev/assets/30187/v1/model.glb Asset page: https://3dassets.dev/assets/viking-age-longhouse-and-longship-viking-longship-beac-ccecbbc5 Description: Free 3D model of a beached Viking longship with the mast lowered into its crutches and the sail furled on the yard: Norse medieval game asset. - Dimensions (X × Y × Z): 17.855 × 4.326 × 4.122 metres - Triangles: 16.0k - Animations: steer - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30187/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Viking Longship Beached (Viking Age Longhouse and Longship)
Free 3D model of a beached Viking longship with the mast lowered into its crutches and the sail furled on the yard: Norse medieval game asset.