
About
A weapon or spell charging. A jittered outer sphere holds a bright core, eight four sided shards converge on it from evenly spread directions, and two canted toruses ring the whole assembly. Bounding size 0.91 by 0.97 by 0.91 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the charging core, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.48 m below and 0.48 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Charge up sphere (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8446/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-charge-up-sphere-a181f533 Description: A swelling core inside two canted containment rings, fed by eight shards pointing inward from half a metre out. - Dimensions (X × Y × Z): 0.914 × 0.967 × 0.913 metres - Triangles: 1,312 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8446/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Charge up sphere (VFX Mesh Library)
A swelling core inside two canted containment rings, fed by eight shards pointing inward from half a metre out.