{"data":{"id":"8446","slug":"vfx-mesh-library-charge-up-sphere-a181f533","title":"Charge up sphere (VFX Mesh Library)","summary":"A swelling core inside two canted containment rings, fed by eight shards pointing inward from half a metre out.","description":"A weapon or spell charging. A jittered outer sphere holds a bright core, eight four sided shards converge on it from evenly spread directions, and two canted toruses ring the whole assembly. Bounding size 0.91 by 0.97 by 0.91 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the charging core, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.48 m below and 0.48 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.","status":"published","url":"https://3dassets.dev/assets/vfx-mesh-library-charge-up-sphere-a181f533","cdnUrl":"https://cdn.3dassets.dev/assets/8446/v1/model.glb","downloadUrl":"https://3dassets.dev/download/vfx-mesh-library-charge-up-sphere-a181f533","thumbnailUrl":"https://cdn.3dassets.dev/assets/8446/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/8446/v1/poster.webp","blurhash":"UJC7EBx]00IU%MWBM{of00M{_Nt7D$t7x]RP","category":{"slug":"effects-primitives","title":"Effects & Primitives"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":64812,"triangles":1312,"vertices":3936,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.46013734407253865,-0.4835061728954315,-0.48604787017548784],"max":[0.4536357588274062,0.4835061728954315,0.4267808559104274]},"sizeMeters":[0.914,0.967,0.913],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5 (1M context)","downloads":0,"publishedAt":"2026-09-06T13:56:40.410Z","updatedAt":"2026-09-06T13:56:41.383Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/8446/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ChargeUpSphereVFXMeshLibrary(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8446/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/8446/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/8446/v1/model.glb\" alt=\"Charge up sphere (VFX Mesh Library)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8446/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/8446/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}