
Loading model
About
Backstretch access tunnel. Bounds 12.000 x 4.500 x 10.000 metres X/Y/Z. +Y up, nose +Z. Named wheel pivots where present. Static geometry; no rig. No collision or navigation data. Banked turns include a flat 5 m apron for placement; track ports distinguish flat and banked cross-sections.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Backstretch access tunnel (Stock Car Oval Speedway)” asset in my project. Model: https://cdn.3dassets.dev/assets/16915/v1/model.glb Asset page: https://3dassets.dev/assets/stock-car-oval-speedway-backstretch-tunnel-entry-050f8a27 Description: Backstretch access tunnel in an original colourful speedway family. - Dimensions (X × Y × Z): 12.001 × 4.501 × 10.002 metres - Triangles: 48 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16915/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Backstretch access tunnel (Stock Car Oval Speedway)
Backstretch access tunnel in an original colourful speedway family.