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About
A 3.1 x 4.8 m family tunnel tent: three hooped bedrooms and a living end under one vault, a zipped front doorway, a rear vent panel, mud skirts down both sides and four guy lines pegged out. Everything is fixed geometry; the fabric does not move. Overall 4.090 x 1.897 x 5.590 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Family Tunnel Tent (Caravan Park and Campsite)” asset in my project. Model: https://cdn.3dassets.dev/assets/35350/v1/model.glb Asset page: https://3dassets.dev/assets/caravan-park-and-campsite-family-tunnel-tent-1859283b Description: A 3.1 x 4.8 m family tunnel tent: three hooped bedrooms and a living end under one vault, a zipped front doorway, a rear vent panel, mud skirts down both sides and four guy lines pegged out. Everything is fixed geometry; the fabric does not move. - Dimensions (X × Y × Z): 4.09 × 1.897 × 5.59 metres - Triangles: 536 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35350/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Family Tunnel Tent (Caravan Park and Campsite)
A 3.1 x 4.8 m family tunnel tent: three hooped bedrooms and a living end under one vault, a zipped front doorway, a rear vent panel, mud skirts down both sides and four guy lines pegged out. Everything is fixed geometry; the fabric does not move.