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About
An 8 m cast cable trench with five removable lid slabs, a cable bed inside and a yellow duct run along one wall. Ported at both ends so power and signal routes run from the firing room to the pad. Dimensions 1.50 by 0.82 by 8.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: start (trench) at (0.00, 0.35, -4.00) facing (0, 0, -1); end (trench) at (0.00, 0.35, 4.00) facing (0, 0, 1). The cables inside are modelled solid and never move: a rigid node transform cannot make a bundle hang or flex. Launch complex palette: pad concrete, flame scorch, galvanised steel, charcoal, vehicle white, cryogenic pale blue, safety red, hazard yellow, glazing and gravel. Static geometry; no rig, animation, collision or navigation data. Invented design: no real launch provider, agency, vehicle, site or mission is named or depicted, and every sign, plate and screen is blank.
Use with an AI agent
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Use the “Cable Trench Section (Rocket Launch Pad and Gantry)” asset in my project. Model: https://cdn.3dassets.dev/assets/38164/v1/model.glb Asset page: https://3dassets.dev/assets/rocket-launch-pad-and-gantry-cable-trench-section-d66f30a6 Description: An 8 m cast cable trench with five removable lid slabs, a cable bed inside and a yellow duct run along one wall. Ported at both ends so power and signal routes run from the firing room to the pad. - Dimensions (X × Y × Z): 1.5 × 0.82 × 8 metres - Triangles: 180 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
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Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38164/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Cable Trench Section (Rocket Launch Pad and Gantry)
An 8 m cast cable trench with five removable lid slabs, a cable bed inside and a yellow duct run along one wall. Ported at both ends so power and signal routes run from the firing room to the pad.