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About
Two-metre concrete traffic barrier with tapered profile, lifting loops and bolted rust-colour repair strips.
Part of Reclamation Yard. Dimensions: 2 × 0.93 × 0.64 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Use 2 m placement increments for modular layout. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.
Part of Reclamation Yard.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Reclamation Yard: Repaired road barricade” asset in my project. Model: https://cdn.3dassets.dev/assets/219/v1/model.glb Asset page: https://3dassets.dev/assets/reclamation-yard-repaired-road-barricade Description: Two-metre concrete traffic barrier with tapered profile, lifting loops and bolted rust-colour repair strips. - Dimensions (X × Y × Z): 2 × 0.925 × 0.637 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/219/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Reclamation Yard: Repaired road barricade
Two-metre concrete traffic barrier with tapered profile, lifting loops and bolted rust-colour repair strips.