
About
Staff door bay: a hinged slate leaf with a vision panel and a bar handle in a plain wall bay, under a coral staff only plate. Overall 2.000 x 4.000 x 0.280 m (X x Y x Z) in metres, +Y up, +Z front, resting on y=0 with the origin on the footprint. Named nodes: door. Connectors: west (store-bay-2m), east (store-bay-2m), so bays butt together on the 2 m store grid. Pixel art construction: chunky axis aligned blocks with 32 px nearest filtered maps, product labels and signage lettering modelled as proud blocks rather than painted on. Free 3D model for a supermarket or grocery store scene, low poly and game ready for Unity, Godot, Unreal, three.js and Blender. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Back Of House Door Bay (Pixel Modern Supermarket)” asset in my project. Model: https://cdn.3dassets.dev/assets/27967/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-supermarket-back-of-house-door-bay-ca9ffe3f Description: Staff door bay: a hinged slate leaf with a vision panel and a bar handle in a plain wall bay, under a coral staff only plate. - Dimensions (X × Y × Z): 2 × 4 × 0.28 metres - Triangles: 108 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27967/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Back Of House Door Bay (Pixel Modern Supermarket)
Staff door bay: a hinged slate leaf with a vision panel and a bar handle in a plain wall bay, under a coral staff only plate.