
About
Straight 4 m asphalt road tile with a dashed centre line and lane edge lines, for pixel art city streets in Unity, Godot, Unreal, three.js and Blender. Dimensions 4.00 by 0.14 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (street-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (street-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (street-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (street-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0). Traffic runs along Z. Ports on all four edges so the tile also butts against pavement, cycle lane and parking tiles. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Road Straight (Pixel Modern City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/28984/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-city-street-road-straight-f9ef0f66 Description: Straight 4 m asphalt road tile with a dashed centre line and lane edge lines, for pixel art city streets in Unity, Godot, Unreal, three.js and Blender. - Dimensions (X × Y × Z): 4 × 0.14 × 4 metres - Triangles: 72 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28984/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Road Straight (Pixel Modern City Street) with my AI development tools?
How do I get started?
Which game engines and tools can I use Road Straight (Pixel Modern City Street) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Road Straight (Pixel Modern City Street) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Road Straight (Pixel Modern City Street)
Straight 4 m asphalt road tile with a dashed centre line and lane edge lines, for pixel art city streets in Unity, Godot, Unreal, three.js and Blender.