3DAssets.dev
Loading model…

About

Straight 4 m asphalt road tile with a dashed centre line and lane edge lines, for pixel art city streets in Unity, Godot, Unreal, three.js and Blender. Dimensions 4.00 by 0.14 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (street-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (street-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (street-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (street-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0). Traffic runs along Z. Ports on all four edges so the tile also butts against pavement, cycle lane and parking tiles. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Road Straight (Pixel Modern City Street)” asset in my project.

Model: https://cdn.3dassets.dev/assets/28984/v1/model.glb
Asset page: https://3dassets.dev/assets/pixel-modern-city-street-road-straight-f9ef0f66
Description: Straight 4 m asphalt road tile with a dashed centre line and lane edge lines, for pixel art city streets in Unity, Godot, Unreal, three.js and Blender.

- Dimensions (X × Y × Z): 4 × 0.14 × 4 metres
- Triangles: 72
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28984/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Road Straight (Pixel Modern City Street) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Road Straight (Pixel Modern City Street) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Road Straight (Pixel Modern City Street) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Road Straight (Pixel Modern City Street)

Straight 4 m asphalt road tile with a dashed centre line and lane edge lines, for pixel art city streets in Unity, Godot, Unreal, three.js and Blender.

Download asset · 6.5 KB

More in Roads & Infrastructure

Floor Tile Plain (Car Factory Production Line)

Floor Tile Plain (Car Factory Production Line)

Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.

@3dassets24 tris · 3 ↓
Floor Tile Walkway (Car Factory Production Line)

Floor Tile Walkway (Car Factory Production Line)

Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.

@3dassets144 tris · 3 ↓
Delivery Lane Marking (Car Factory Production Line)

Delivery Lane Marking (Car Factory Production Line)

Free 3D model of a finished car delivery lane floor marking with bollards, an end of line despatch bay for a car factory game asset kit.

@3dassets1.4k tris · 3 ↓
Skid Conveyor Curve (Car Factory Production Line)

Skid Conveyor Curve (Car Factory Production Line)

Free 3D model of a quarter turn skid conveyor section, a modular 90 degree floor conveyor corner for a car factory assembly line game asset kit.

@3dassets4.2k tris · 1 ↓
Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m paved plaza tile for a hero shooter harbour map, with inlaid terracotta bands and a connector port on each edge.

@3dassets620 tris · 1 ↓
Cobble Ground Tile 4 m (Hero Shooter Harbour Payload)

Cobble Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m cobbled ground tile for a hero shooter harbour map, with a connector port on each of the four edges.

@3dassets324 tris · 1 ↓
Boat Roller Slipway (Viking Age Longhouse and Longship)

Boat Roller Slipway (Viking Age Longhouse and Longship)

Free 3D model of a Viking boat roller slipway section: greased log rollers between oak skids on stone footings, a 3 m module for hauling a hull ashore.

@3dassets1.5k tris
Quay Bollard Post (Pirate Port and Tall Ships)

Quay Bollard Post (Pirate Port and Tall Ships)

A 1.4 m oak mooring bollard on a stone pad, iron banded top and bottom, with three turns of hawser round its base.

@3dassets640 tris
Timber Jetty Section (Pirate Port and Tall Ships)

Timber Jetty Section (Pirate Port and Tall Ships)

A 3 by 4 m timber jetty module on four banded piles with cross bracing, edge bearers, a laid plank deck and a bollard at one corner.

@3dassets724 tris
Careening Posts (Pirate Port and Tall Ships)

Careening Posts (Pirate Port and Tall Ships)

A pair of 3.6 m raking careening posts on stone footings, cross braced, with iron bands, purchase blocks and the fall of the tackle a hull is hove down on.

@3dassets456 tris
Quay Stairs (Pirate Port and Tall Ships)

Quay Stairs (Pirate Port and Tall Ships)

A 4 by 4 m quay module with an eight step flight cut down its seaward face to the waterline, cheek walls either side and a mooring ring at the head.

@3dassets660 tris
Stone Quay Section (Pirate Port and Tall Ships)

Stone Quay Section (Pirate Port and Tall Ships)

A 4 by 4 m coral stone quay module with coursed masonry faces, a proud coping course, fender timbers, mooring rings and an iron ladder down the seaward face.

@3dassets1.5k tris

Similar assets

Farm Road Tile (Pixel Modern Farm)

Farm Road Tile (Pixel Modern Farm)

Sealed farm road tile with painted edge lines and a dashed centre line.

@3dassets108 tris
Road Arrow Tile (Pixel Modern City Street)

Road Arrow Tile (Pixel Modern City Street)

Road tile with a straight ahead lane arrow drawn as stepped pixel blocks, for marking approaches and lane discipline.

@3dassets96 tris
Road Corner (Pixel Modern City Street)

Road Corner (Pixel Modern City Street)

Ninety degree road corner tile joining the north edge to the east edge, with a stepped pixel centre line round the bend.

@3dassets84 tris
Cycle Lane Tile (Pixel Modern City Street)

Cycle Lane Tile (Pixel Modern City Street)

Road tile with a sage green cycle lane, a separating line and a painted bicycle pictogram, for modern city street layouts.

@3dassets84 tris
Bus Lane Tile (Pixel Modern City Street)

Bus Lane Tile (Pixel Modern City Street)

Road tile with a coral bus and tram lane, its separating line and two bay markings, for city transit corridors.

@3dassets72 tris
Drive-thru lane kerb, straight (Fast Food Counter and Drive-Thru)

Drive-thru lane kerb, straight (Fast Food Counter and Drive-Thru)

A 1.2 m straight drive-thru lane kerb, 250 mm wide and 120 mm high, chamfered on the top edge with a painted top line, a reflective stud and a moulded joint at the coupling face.

@3dassets264 tris
Repulsor road plate, straight (Hover Cars and Flying Vehicles)

Repulsor road plate, straight (Hover Cars and Flying Vehicles)

A six metre square repulsor road plate with twin induction arcs, edge kerb light strips and lane ports on two edges.

@3dassets644 tris
Rille edge tile (Moon Base Colony and Lunar Rovers)

Rille edge tile (Moon Base Colony and Lunar Rovers)

A 12 m square tile carrying the edge of a collapsed lava channel: a 6.8 m wide rille cut 2.3 m below the plain with slumped banks either side, feathered across its width only so the channel runs straight through into the next tile.

@3dassets1.6k tris
Floor Tile Ceramic (Pixel Modern Apartments)

Floor Tile Ceramic (Pixel Modern Apartments)

Two metre ceramic floor tile for a pixel art kitchen or bathroom, sixteen square tiles on a dark grout bed.

@3dassets204 tris
Ceiling Tile (Pixel Modern Apartments)

Ceiling Tile (Pixel Modern Apartments)

Two metre ceiling tile for a pixel art apartment, with a shallow recessed centre panel.

@3dassets24 tris
Runestone lane — straight tile (Moonsteel Convergence: MOBA Champions and Arena)

Runestone lane — straight tile (Moonsteel Convergence: MOBA Champions and Arena)

Four-metre paving module with bevelled individual stones and silver edge strips. Walking surface y=0.26 m.

@3dassets2.1k tris
Edging stone stack (Garden Centre and Florist)

Edging stone stack (Garden Centre and Florist)

A banded stack of concrete edging: three courses of rounded top edgings laid with staggered joints on a timber bearer, banded twice, with two loose edgings leaning against the end.

@3dassets1.4k tris