
About
Square 4 m pavement tile: four large paving slabs on a charcoal kerb block, standing 0.12 m proud of the road. Dimensions 4.00 by 0.24 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (street-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (street-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (street-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (street-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0). The kerb is the block’s own side face, so tiles butt without overlapping. Slab joints are modelled, not textured. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pavement Tile (Pixel Modern City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/28988/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-city-street-pavement-tile-3919c1cc Description: Square 4 m pavement tile: four large paving slabs on a charcoal kerb block, standing 0.12 m proud of the road. - Dimensions (X × Y × Z): 4 × 0.24 × 4 metres - Triangles: 60 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28988/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Pavement Tile (Pixel Modern City Street) with my AI development tools?
How do I get started?
Which game engines and tools can I use Pavement Tile (Pixel Modern City Street) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Pavement Tile (Pixel Modern City Street) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pavement Tile (Pixel Modern City Street)
Square 4 m pavement tile: four large paving slabs on a charcoal kerb block, standing 0.12 m proud of the road.