
About
The warehouse wall bay with a 1.7 m cargo doorway: braced oak double doors on iron strap hinges, a stone surround and a hoist beam over the head. Dimensions 3.00 by 3.40 by 1.14 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Animated pivot nodes: door-left at (-0.85, 0.00, 0.19) m; door-right at (0.85, 0.00, 0.19) m. Connectors: west (wall-300) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); east (wall-300) at (1.50, 0.00, 0.00) facing (1, 0, 0); base (floor-300) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (floor-300) at (0.00, 3.40, 0.00) facing (0, 1, 0). Same 3 m bay, 3.4 m storey and ports as the plain wall bay, so the two swap in a run. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Functional variant of warehouse-wall-section, with its set pose modelled rather than animated.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Warehouse Wall Section, Cargo Doors (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30140/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-warehouse-wall-doorway-b758102a Description: The warehouse wall bay with a 1.7 m cargo doorway: braced oak double doors on iron strap hinges, a stone surround and a hoist beam over the head. - Dimensions (X × Y × Z): 3 × 3.4 × 1.14 metres - Triangles: 1.8k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30140/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Warehouse Wall Section, Cargo Doors (Pirate Port and Tall Ships)
The warehouse wall bay with a 1.7 m cargo doorway: braced oak double doors on iron strap hinges, a stone surround and a hoist beam over the head.