
About
Cob wall bay framed for a plank door, with a low oak lintel, a porch hood and a strapped board leaf hung outside. Dimensions 2.00 by 2.60 by 0.53 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-cottage at (-0.50, 0.16, 0.15) m. Connectors: left (cottage-wall) at (-1.00, 0.00, 0.00) facing (-1, 0, 0); right (cottage-wall) at (1.00, 0.00, 0.00) facing (1, 0, 0); top (cottage-wall) at (0.00, 2.60, 0.00) facing (0, 1, 0). The leaf is node door-cottage, hinged on the left jamb; the head is 2.09 m, low on purpose. Cottage palette: lime washed cob, weathered oak, thatch, soot blackened stone, hammered copper, pewter and the green and amber glass of the bottles. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cob Wall Door Section (Witch Cottage and Apothecary)” asset in my project. Model: https://cdn.3dassets.dev/assets/32433/v1/model.glb Asset page: https://3dassets.dev/assets/witch-cottage-and-apothecary-cob-wall-door-section-ec4fa38c Description: Cob wall bay framed for a plank door, with a low oak lintel, a porch hood and a strapped board leaf hung outside. - Dimensions (X × Y × Z): 2 × 2.6 × 0.529 metres - Triangles: 2.0k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32433/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cob Wall Door Section (Witch Cottage and Apothecary)
Cob wall bay framed for a plank door, with a low oak lintel, a porch hood and a strapped board leaf hung outside.