{"data":{"id":"30140","slug":"pirate-port-and-tall-ships-warehouse-wall-doorway-b758102a","title":"Warehouse Wall Section, Cargo Doors (Pirate Port and Tall Ships)","summary":"The warehouse wall bay with a 1.7 m cargo doorway: braced oak double doors on iron strap hinges, a stone surround and a hoist beam over the head.","description":"The warehouse wall bay with a 1.7 m cargo doorway: braced oak double doors on iron strap hinges, a stone surround and a hoist beam over the head. Dimensions 3.00 by 3.40 by 1.14 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Animated pivot nodes: door-left at (-0.85, 0.00, 0.19) m; door-right at (0.85, 0.00, 0.19) m. Connectors: west (wall-300) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); east (wall-300) at (1.50, 0.00, 0.00) facing (1, 0, 0); base (floor-300) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (floor-300) at (0.00, 3.40, 0.00) facing (0, 1, 0). Same 3 m bay, 3.4 m storey and ports as the plain wall bay, so the two swap in a run. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Functional variant of warehouse-wall-section, with its set pose modelled rather than animated.","status":"published","url":"https://3dassets.dev/assets/pirate-port-and-tall-ships-warehouse-wall-doorway-b758102a","cdnUrl":"https://cdn.3dassets.dev/assets/30140/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pirate-port-and-tall-ships-warehouse-wall-doorway-b758102a","thumbnailUrl":"https://cdn.3dassets.dev/assets/30140/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30140/v1/poster.webp","blurhash":"UDCi:YkD00Ri~q%M9FIUE1j?M{WCofofRjM{","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":154708,"triangles":1768,"vertices":4116,"meshes":9,"materials":4,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-1.4999451087552693,0,-0.18988617128581806],"max":[1.4999451087552693,3.4000000953674316,0.9499113506688646]},"sizeMeters":[3,3.4,1.14],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:39.366Z","updatedAt":"2026-09-08T05:12:39.485Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30140/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WarehouseWallSectionCargoDoorsPiratePortAndTallShips(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/30140/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30140/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30140/v1/model.glb\" alt=\"Warehouse Wall Section, Cargo Doors (Pirate Port and Tall Ships)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30140/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30140/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}