3DAssets.dev

Loading model

About

A seven-window observation cupola, 3.1 m across the body and 3.7 m across the open shutters, that berths on a nadir hatch: a round centre pane, six angled side panes in machined frames and six external shutters opened on named hinge nodes. Bounding size 3.42 x 1.50 x 3.33 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: shutter-1, shutter-2, shutter-3, shutter-4, shutter-5, shutter-6. Assembly ports: port-zenith (hatch). Hull axis sits 1.50 m above y=0; ports mate face to face on the axial grid. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Cupola observation module (Space Station and Docking Bays)” asset in my project.

Model: https://cdn.3dassets.dev/assets/24532/v1/model.glb
Asset page: https://3dassets.dev/assets/orbital-station-and-docking-bays-cupola-observation-mo-9b2001eb
Description: A seven-window observation cupola, 3.1 m across the body and 3.7 m across the open shutters, that berths on a nadir hatch: a round centre pane, six angled side panes in machined frames and six external shutters opened on named hinge nodes.

- Dimensions (X × Y × Z): 3.423 × 1.501 × 3.334 metres
- Triangles: 1.8k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24532/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Cupola observation module (Space Station and Docking Bays)

A seven-window observation cupola, 3.1 m across the body and 3.7 m across the open shutters, that berths on a nadir hatch: a round centre pane, six angled side panes in machined frames and six external shutters opened on named hinge nodes.

Download asset · 91.8 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 37 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 32 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 32 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Serving Hatch Wall Module, Shutter Up (Village Hall and Community Events)

Serving Hatch Wall Module, Shutter Up (Village Hall and Community Events)

The same serving hatch with the shutter already rolled up into its hood and the counter open to the hall, for a hall laid out mid event. The shutter stays a named node but holds this pose, so it ships no clips.

@3dassets1.6k tris · 9 ↓
Bar service hatch module (Bar, Pub and Brewery Taproom)

Bar service hatch module (Bar, Pub and Brewery Taproom)

A counter module closed off with a snug service hatch: turned posts carrying an arched voussoir head, a shelf across the opening and a slatted roller shutter drawn down behind it.

@3dassets3.5k tris · 10 ↓
Serving Hatch Wall Module (Village Hall and Community Events)Animated

Serving Hatch Wall Module (Village Hall and Community Events)

The hall wall module with a 1.6 m serving hatch in it: a stained serving shelf running through to the hall side, a lined opening, a stainless roller shutter on eleven slats and the hood it rolls up into. The shutter is a named node and lifts straight up behind the hood.

@3dassets1.6k tris · 10 ↓
Roller shutter door module, 4 m (Car Repair Garage and MOT Workshop)Animated

Roller shutter door module, 4 m (Car Repair Garage and MOT Workshop)

Full height workshop entrance module: a 3.2 m by 3.2 m opening in a clad surround, charcoal guide channels, yellow impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening.

@3dassets384 tris · 8 ↓
Building roller shutter door module, 3 m (Self Storage Facility and Loading Bay)Animated

Building roller shutter door module, 3 m (Self Storage Facility and Loading Bay)

Vehicle entrance module 3 m wide and 3.4 m tall: a 2.4 m by 2.9 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening.

@3dassets372 tris · 12 ↓
Sports Hall Wall Module with Window Strip (Community Sports Hall and Changing Rooms)

Sports Hall Wall Module with Window Strip (Community Sports Hall and Changing Rooms)

A 2 m by 4.6 m painted blockwork sports hall wall module with a glazed high level window strip at 2.5 m, an aluminium cill and a blue dado band along the playing side. Modules butt on the 2 m module, so a hall wall of any length is a run of them.

@3dassets904 tris · 15 ↓
Depot roller shutter door module, 3 m (Tool Hire Depot and Plant Yard)Animated

Depot roller shutter door module, 3 m (Tool Hire Depot and Plant Yard)

Yard access module 3 m wide and 3.6 m tall: a 2.4 m by 3 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening.

@3dassets396 tris · 9 ↓
Crew airlock module (Space Station and Docking Bays)

Crew airlock module (Space Station and Docking Bays)

A 4.7 m crew airlock, 6.0 m overall with the hatch open: aft hatch to the station, a 1.4 m forward EVA hatch swung open on a named hinge node, two external high-pressure gas tanks, a nadir depress pump box and dense translation rails.

@3dassets3.0k tris · 11 ↓
Roller shutter door module, open (Parcel Depot and Sorting Hall)

Roller shutter door module, open (Parcel Depot and Sorting Hall)

The same 4 m door bay with the curtain coiled on its barrel in the hood and the opening clear, for a dock a vehicle is backed onto. Identical cladding, guides, impact posts and wall ports.

@3dassets296 tris · 8 ↓
Service window wall module (Laundromat and Cleaning Services)Animated

Service window wall module (Laundromat and Cleaning Services)

A 1.2 m wall module with a service window: a 2.6 m partition bay with a heavy aperture bezel, a bullnose transaction ledge, a sliding hatch on a named pivot, a fixed upper light, a speech grille and a blank sign panel.

@3dassets1.1k tris · 10 ↓
Open attic hatch and ladder (Haunted House and Ghost Hunting Kit)Animated

Open attic hatch and ladder (Haunted House and Ghost Hunting Kit)

Open named hatch leaf and a fixed inclined ladder reach a framed ceiling opening.

@3dassets3.4k tris · 11 ↓
Opened Mechanical Camera Body (Camera Repair and Darkroom Laboratory)

Opened Mechanical Camera Body (Camera Repair and Darkroom Laboratory)

Opened generic mechanical camera body with fitted spool chambers, film gate, shutter curtain slats and top controls. Rear cover removed for the service pose, not another finished compact camera.

@3dassets4.8k tris · 13 ↓