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About
The same serving hatch with the shutter already rolled up into its hood and the counter open to the hall, for a hall laid out mid event. The shutter stays a named node but holds this pose, so it ships no clips. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: hatch-shutter. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Serving Hatch Wall Module, Shutter Up (Village Hall and Community Events)” asset in my project. Model: https://cdn.3dassets.dev/assets/35210/v1/model.glb Asset page: https://3dassets.dev/assets/village-hall-and-community-events-serving-hatch-module-c7a07fdd Description: The same serving hatch with the shutter already rolled up into its hood and the counter open to the hall, for a hall laid out mid event. The shutter stays a named node but holds this pose, so it ships no clips. - Dimensions (X × Y × Z): 2 × 3.2 × 0.42 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35210/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Serving Hatch Wall Module, Shutter Up (Village Hall and Community Events)
The same serving hatch with the shutter already rolled up into its hood and the counter open to the hall, for a hall laid out mid event. The shutter stays a named node but holds this pose, so it ships no clips.