# Serving Hatch Wall Module, Shutter Up (Village Hall and Community Events)

The same serving hatch with the shutter already rolled up into its hood and the counter open to the hall, for a hall laid out mid event. The shutter stays a named node but holds this pose, so it ships no clips.

- **URL:** https://3dassets.dev/assets/village-hall-and-community-events-serving-hatch-module-c7a07fdd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35210/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/village-hall-and-community-events-serving-hatch-module-c7a07fdd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 1,552 triangles, 3,472 vertices, 7 meshes, 5 materials, 0 textures
- **Size (m):** 2 × 3.2 × 0.42
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The same serving hatch with the shutter already rolled up into its hood and the counter open to the hall, for a hall laid out mid event. The shutter stays a named node but holds this pose, so it ships no clips. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: hatch-shutter. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35210/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ServingHatchWallModuleShutterUpVillageHallAndCommunityEvents(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35210/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35210/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35210/v1/model.glb" alt="Serving Hatch Wall Module, Shutter Up (Village Hall and Community Events)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35210/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35210/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/village-hall-and-community-events-serving-hatch-module-c7a07fdd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.