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About
A 1.5 m lit back bar bay stocked with twenty eight bottles: a timber base cupboard with a pale top, four glass shelves on dark stiles, a magenta light box behind the bottles and a cornice over the lot. 2.15 m tall. The bottles are modelled into the bay rather than left loose, so a back bar is one placement. Nothing on it moves. Metre units, +Y up, the dance floor side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Back Bar Shelving Unit (Nightclub and DJ Booth)” asset in my project. Model: https://cdn.3dassets.dev/assets/34117/v1/model.glb Asset page: https://3dassets.dev/assets/nightclub-and-dj-booth-back-bar-shelving-unit-e10c5d99 Description: A 1.5 m lit back bar bay stocked with twenty eight bottles: a timber base cupboard with a pale top, four glass shelves on dark stiles, a magenta light box behind the bottles and a cornice over the lot. 2.15 m tall. - Dimensions (X × Y × Z): 1.5 × 2.328 × 0.4 metres - Triangles: 6.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34117/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Back Bar Shelving Unit (Nightclub and DJ Booth)
A 1.5 m lit back bar bay stocked with twenty eight bottles: a timber base cupboard with a pale top, four glass shelves on dark stiles, a magenta light box behind the bottles and a cornice over the lot. 2.15 m tall.