
About
A three-hoop tunnel tent pitched for wind: a lofted tunnel shell over a bathtub floor, three alloy hoops, a door panel at one end and a vent at the other, guyed on both flanks and both ends.
Bounding size 2.12 x 1.05 x 3.76 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “High-altitude bivouac tent (Mountaineering and Summit Expedition)” asset in my project. Model: https://cdn.3dassets.dev/assets/18797/v1/model.glb Asset page: https://3dassets.dev/assets/mountaineering-and-summit-expedition-high-altitude-biv-c5c1c3b5 Description: Two-person tunnel tent on three hoops, low profile for a high camp, with eight guy lines. - Dimensions (X × Y × Z): 2.12 × 1.053 × 3.762 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18797/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
High-altitude bivouac tent (Mountaineering and Summit Expedition)
Two-person tunnel tent on three hoops, low profile for a high camp, with eight guy lines.