3DAssets.dev
Loading model…

About

A 4 m timber hoarding that brackets onto a parapet. A sill on four rearward bearer beams carries a plank breastwork, two top-hinged drop shutters that lift outward on their own hinges to open the shooting line, and a pent roof of three wide boards sloping to the front. West and east ports on the 4 m grid run a continuous gallery along the wall head. Dimensions 4.06 × 2.21 × 1.80 m (X × Y × Z). Pivot on the grid origin with named connector ports. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Parapet Hoarding 4 m (Medieval Siege and Castle Defence)” asset in my project.

Model: https://cdn.3dassets.dev/assets/28841/v1/model.glb
Asset page: https://3dassets.dev/assets/medieval-siege-and-castle-defence-parapet-hoarding-4m-b1b0a128
Description: Bracketed timber fighting gallery for a wall head, with two drop shutters that lift on their top hinges and a shingled pent roof.

- Dimensions (X × Y × Z): 4.06 × 2.209 × 1.802 metres
- Triangles: 204
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28841/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Parapet Hoarding 4 m (Medieval Siege and Castle Defence)

Bracketed timber fighting gallery for a wall head, with two drop shutters that lift on their top hinges and a shingled pent roof.

Download asset · 13.7 KB

More in Buildings & Architecture

Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 4 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 4 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 4 ↓
Mezzanine Stair (Car Factory Production Line)

Mezzanine Stair (Car Factory Production Line)

Free 3D model of a straight steel stair up to a 3.6 m mezzanine with yellow handrails, a modular access stair for a car factory game asset kit.

@3dassets660 tris · 3 ↓
Hall Roof Cladding Bay (Car Factory Production Line)

Hall Roof Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 by 8.5 m factory roof cladding bay in profiled steel deck, a modular industrial roof panel for a car factory game asset kit.

@3dassets240 tris · 3 ↓
Hall Personnel Door Bay (Car Factory Production Line)Animated

Hall Personnel Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a hinged personnel door and a lit exit sign, a modular industrial building panel for a car factory game asset kit.

@3dassets300 tris · 3 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 2 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 2 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 2 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 2 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 2 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 2 ↓

Similar assets

Castle Wall Under Assault (Medieval Siege and Castle Defence)

Castle Wall Under Assault (Medieval Siege and Castle Defence)

Forty metres of defended curtain on the 4 m wall grid, with a barred gate, a cracked bay and an open breach in it. Timber hoardings bracket the wall head in two runs, defenders work the merlons over a pitch cauldron, braziers and stocked arrows, and a repair scaffold stands...

@3dassets28.9k tris
Kitchen lift up wall unit 600 (Fitted Kitchen and Bathroom Builder)Animated

Kitchen lift up wall unit 600 (Fitted Kitchen and Bathroom Builder)

600 mm lift up wall unit with a single top hinged flap on a handleless J pull and a gas stay bracket inside.

@3dassets640 tris
Bracket Wall Lantern (Alpine Snow Village)

Bracket Wall Lantern (Alpine Snow Village)

Snow-topped amber wall lantern on a triangular iron bracket with a mounting plate; attach back plate to a wall.

@3dassets724 tris
Hoarding Gallery (Medieval Castle Construction)

Hoarding Gallery (Medieval Castle Construction)

Timber fighting gallery with covered roof and frontal plank guard.

@3dassets92 tris
Wall Chimney Bracket (Modular Survival Base Builder)

Wall Chimney Bracket (Modular Survival Base Builder)

Wall Chimney Bracket: 0.5 × 0.6 × 0.4 m nominal survival bracket assembly.

@3dassets144 tris
Roller Shutter Wall Bay (Battle Royale Town and Airfield)Animated

Roller Shutter Wall Bay (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a modular wall bay with a 3.2 m roller shutter that tilts open on its head, with a connector port at each end.

@3dassets2.4k tris
Colonial Shuttered Wall Section (Pirate Port and Tall Ships)Animated

Colonial Shuttered Wall Section (Pirate Port and Tall Ships)

A 3 by 3.4 m rendered colonial wall bay with an exposed timber frame, a tall glazed opening and a pair of louvred shutters on iron hinges.

@3dassets288 tris
Gallery Enclosed End Wall (Gorgehold Survivor Gallery and Operations)

Gallery Enclosed End Wall (Gorgehold Survivor Gallery and Operations)

Profile-matched solid terminal bulkhead with exterior inspection panel and interior frame.

@3dassets956 tris · 2 ↓
Hoarding Gallery Corner (Medieval Castle Construction)

Hoarding Gallery Corner (Medieval Castle Construction)

Hoarding gallery with returning corner platform.

@3dassets116 tris
Timber Wall Straight (Adventurers Tavern and Guild Hall)

Timber Wall Straight (Adventurers Tavern and Guild Hall)

Two-metre timber framed plaster wall with bevelled framing, brace and pegged joints.

@3dassets1.0k tris
Wall Lantern Bracket (Adventurers Tavern and Guild Hall)

Wall Lantern Bracket (Adventurers Tavern and Guild Hall)

Forged wall bracket supporting a glazed candle lantern.

@3dassets1.7k tris
Wall-mounted television on a bracket (Hotel and Resort Operations)

Wall-mounted television on a bracket (Hotel and Resort Operations)

A 1.1 m guest room television on an articulated wall bracket with a back plate, a swing arm and a cable trim; mount the plate at 1.1 m to the screen centre.

@3dassets416 tris