
About
Fitted wall unit on the stream grid: 720 mm high, 330 mm deep, hung with its underside at 1500 mm so the top aligns with a 2220 mm tall unit. A single full height flap named on its own node, plus a stay bracket on the side panel. Measured extent 0.600 x 0.720 x 0.360 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: flap. Connectors run-left and run-right of type wall-run. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Kitchen lift up wall unit 600 (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/17826/v1/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-wall-600-lift-up-7f20e895 Description: 600 mm lift up wall unit with a single top hinged flap on a handleless J pull and a gas stay bracket inside. - Dimensions (X × Y × Z): 0.6 × 0.72 × 0.36 metres - Triangles: 640 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17826/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Kitchen lift up wall unit 600 (Fitted Kitchen and Bathroom Builder)
600 mm lift up wall unit with a single top hinged flap on a handleless J pull and a gas stay bracket inside.