
About
Bridging wall unit on the stream grid: 1000 mm wide, 360 mm high, 330 mm deep, hung so its top aligns with the neighbouring 720 mm units. One named lift up flap on a handleless J pull. Measured extent 1.000 x 0.360 x 0.360 m (X x Y x Z), metre units, +Y up, user side toward +Z, resting on y=0. Named pivoted nodes: flap. Connectors run-left and run-right of type wall-run. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Kitchen bridging wall unit 1000 (Fitted Kitchen and Bathroom Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/17829/v1/model.glb Asset page: https://3dassets.dev/assets/fitted-kitchen-and-bathroom-builder-wall-1000-bridging-36f6544b Description: 1000 mm bridging unit, 360 mm high, that spans an extractor or a window head with a single lift up flap. - Dimensions (X × Y × Z): 1 × 0.36 × 0.36 metres - Triangles: 576 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17829/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Kitchen bridging wall unit 1000 (Fitted Kitchen and Bathroom Builder)
1000 mm bridging unit, 360 mm high, that spans an extractor or a window head with a single lift up flap.