
About
A 3 by 3.4 m rendered colonial wall bay with an exposed timber frame, a tall glazed opening and a pair of louvred shutters on iron hinges. Dimensions 3.14 by 3.40 by 0.58 m (X by Y by Z). Metre units, +Y up, +Z forward, origin on the footprint at ground or waterline level. Animated pivot nodes: shutter-left at (-0.64, 1.05, 0.19) m; shutter-right at (0.64, 1.05, 0.19) m. Connectors: west (wall-300) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); east (wall-300) at (1.50, 0.00, 0.00) facing (1, 0, 0); base (floor-300) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (floor-300) at (0.00, 3.40, 0.00) facing (0, 1, 0). Modular: same 3 m bay and 3.4 m storey as the warehouse wall, so the two stack and run together. Harbour palette: salt bleached oak, tarred pine, weathered stone, canvas, hemp, iron, brass and the red and green of a painted hull. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Colonial Shuttered Wall Section (Pirate Port and Tall Ships)” asset in my project. Model: https://cdn.3dassets.dev/assets/30141/v1/model.glb Asset page: https://3dassets.dev/assets/pirate-port-and-tall-ships-colonial-shuttered-wall-b82e360f Description: A 3 by 3.4 m rendered colonial wall bay with an exposed timber frame, a tall glazed opening and a pair of louvred shutters on iron hinges. - Dimensions (X × Y × Z): 3.14 × 3.401 × 0.58 metres - Triangles: 288 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30141/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Colonial Shuttered Wall Section (Pirate Port and Tall Ships)
A 3 by 3.4 m rendered colonial wall bay with an exposed timber frame, a tall glazed opening and a pair of louvred shutters on iron hinges.