
About
An oak skirting corner: two 0.62 m legs meeting at a right angle, 0.1 m tall, with a moulded top edge that stands proud of the wall face so nothing shares a plane with it. Dimensions 0.62 x 0.11 x 0.62 m (X x Y x Z). Metre units, +Y up, +Z forward, origin on the footprint at floor level. Static geometry, no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Oak Skirting Corner Trim (Jelly Friends Playroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/27631/v1/model.glb Asset page: https://3dassets.dev/assets/jelly-friends-playroom-skirting-corner-9f925912 Description: Free 3D oak skirting board corner, two 0.62 m legs at a right angle with a moulded top edge. Game asset trim that stands proud of a wall bay. - Dimensions (X × Y × Z): 0.62 × 0.114 × 0.62 metres - Triangles: 256 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27631/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Oak Skirting Corner Trim (Jelly Friends Playroom)
Free 3D oak skirting board corner, two 0.62 m legs at a right angle with a moulded top edge. Game asset trim that stands proud of a wall bay.