
About
Right-angle partition corner joining a wall run along X to a wall run along Z, with a corner pier and matching skirting and dado bands. Ports sit half a metre from the corner pier so the corner consumes one grid half-cell on each arm. Dimensions 1.01 x 2.70 x 1.01 m (X x Y x Z). Origin at the corner pier centre on the floor; the arms run toward -X and +Z. Metres, +Y up, +Z front. Clinic stylized palette of eight flat colours, no textures required. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ward Bay Corner (Hospital Wards and Clinic Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/23662/v1/model.glb Asset page: https://3dassets.dev/assets/hospital-wards-and-clinic-operations-ward-bay-corner-380bfdc4 Description: Right-angle partition corner joining a wall run along X to a wall run along Z, with a corner pier and matching skirting and dado bands. - Dimensions (X × Y × Z): 1.015 × 2.7 × 1.015 metres - Triangles: 228 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23662/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Ward Bay Corner (Hospital Wards and Clinic Operations)
Right-angle partition corner joining a wall run along X to a wall run along Z, with a corner pier and matching skirting and dado bands.