
About
An internal corner unit joining two perimeter wall runs at 90 degrees: a shelf stack on three uprights with both backs panelled and the kick plinth carried around the corner. The X run keeps the normal bay back line at z = -0.175 and the Z run turns through 90 degrees, so a bay butts onto either leg without an offset. Dimensions 0.75 by 2.40 by 0.75 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Connectors: bay-left, bay-right (shop-bay). Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Perimeter wall bay corner (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25197/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-wall-bay-corner-166781af Description: An internal corner unit joining two perimeter wall runs at 90 degrees: a shelf stack on three uprights with both backs panelled and the kick plinth carried around the corner. - Dimensions (X × Y × Z): 0.754 × 2.4 × 0.754 metres - Triangles: 960 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25197/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Perimeter wall bay corner (Retail Store Fixtures and Mall)
An internal corner unit joining two perimeter wall runs at 90 degrees: a shelf stack on three uprights with both backs panelled and the kick plinth carried around the corner.