{"data":{"id":"23662","slug":"hospital-wards-and-clinic-operations-ward-bay-corner-380bfdc4","title":"Ward Bay Corner (Hospital Wards and Clinic Operations)","summary":"Right-angle partition corner joining a wall run along X to a wall run along Z, with a corner pier and matching skirting and dado bands.","description":"Right-angle partition corner joining a wall run along X to a wall run along Z, with a corner pier and matching skirting and dado bands. Ports sit half a metre from the corner pier so the corner consumes one grid half-cell on each arm. Dimensions 1.01 x 2.70 x 1.01 m (X x Y x Z). Origin at the corner pier centre on the floor; the arms run toward -X and +Z. Metres, +Y up, +Z front. Clinic stylized palette of eight flat colours, no textures required. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/hospital-wards-and-clinic-operations-ward-bay-corner-380bfdc4","cdnUrl":"https://cdn.3dassets.dev/assets/23662/v1/model.glb","downloadUrl":"https://3dassets.dev/download/hospital-wards-and-clinic-operations-ward-bay-corner-380bfdc4","thumbnailUrl":"https://cdn.3dassets.dev/assets/23662/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/23662/v1/poster.webp","blurhash":"UMCGc5D%00~p%2V@M{xuMyt6tRNGxvayRPoL","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12264,"triangles":228,"vertices":684,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.9399999976158142,0,-0.07500000298023224],"max":[0.07500000298023224,2.700000047683716,0.9399999976158142]},"sizeMeters":[1.015,2.7,1.015],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:12:11.102Z","updatedAt":"2026-09-07T20:12:11.212Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/23662/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WardBayCornerHospitalWardsAndClinicOperations(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/23662/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/23662/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/23662/v1/model.glb\" alt=\"Ward Bay Corner (Hospital Wards and Clinic Operations)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/23662/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/23662/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}