
About
A right-angle banquette corner: two 1 m seat legs meeting on a corner post, each with a piped seat pad, an upright back pad and a capping rail. Overall 1.00 by 1.26 by 1.01 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Banquette corner (Restaurant Kitchen and Dining Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/16499/v1/model.glb Asset page: https://3dassets.dev/assets/restaurant-kitchen-and-dining-banquette-corner-dcc6e675 Description: A right-angle banquette corner: two 1 m seat legs meeting on a corner post, each with a piped seat pad, an upright back pad and a capping rail. - Dimensions (X × Y × Z): 1 × 1.26 × 1.015 metres - Triangles: 2.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16499/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Banquette corner (Restaurant Kitchen and Dining Room)
A right-angle banquette corner: two 1 m seat legs meeting on a corner post, each with a piped seat pad, an upright back pad and a capping rail.