
About
Three metre section of running track surface 1.5 m wide with painted lane lines and a concrete edge kerb on the infield side, tiling along the straight. Metre units, +Y up, the street or room side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Running Track Edge Section (Japanese School and City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/30075/v1/model.glb Asset page: https://3dassets.dev/assets/japanese-school-and-city-street-running-track-edge-2432639a Description: Three metre section of running track surface 1.5 m wide with painted lane lines and a concrete edge kerb on the infield side, tiling along the straight. - Dimensions (X × Y × Z): 3 × 0.18 × 1.66 metres - Triangles: 256 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30075/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Running Track Edge Section (Japanese School and City Street)
Three metre section of running track surface 1.5 m wide with painted lane lines and a concrete edge kerb on the infield side, tiling along the straight.