3DAssets.dev

Loading model

About

A first floor bay with a glazed sliding door onto a 1 m concrete balcony: steel balusters, a top and mid rail and a drying rail carrying three towels. The towels and the laundry are solid and static, because cloth needs a joint per fold. Overall 4.000 x 2.800 x 1.310 m (X x Y x Z), metre units, +Y up, +Z forward. Resting on y=0. Connectors: start (street), end (street), floor (storey), storey (storey). Izakaya Alley and Ramen Shop / izakaya-std-v1: worn tarmac and grey render, warm and dark stained timber, brushed steel, charcoal ironwork, glass, and indigo, vermilion and cream for the noren, the lanterns and the signs, with embedded procedural concrete and timber maps and no custom shaders. Every sign face, noren, lantern, can, bottle, keg, crate and machine front is blank or carries invented abstract shapes: there is no lettering anywhere in this pack, in any script, and nothing copies a real trader, brand or product. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Upper Storey Balcony Bay (Izakaya Alley and Ramen Shop)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36403/v1/model.glb
Asset page: https://3dassets.dev/assets/izakaya-alley-and-ramen-shop-upper-storey-balcony-bay-faf33b5c
Description: A first floor bay with a glazed sliding door onto a 1 m concrete balcony: steel balusters, a top and mid rail and a drying rail carrying three towels. The towels and the laundry are solid and static, because cloth needs a joint per fold.

- Dimensions (X × Y × Z): 4.001 × 2.8 × 1.311 metres
- Triangles: 360
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36403/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Upper Storey Balcony Bay (Izakaya Alley and Ramen Shop)

A first floor bay with a glazed sliding door onto a 1 m concrete balcony: steel balusters, a top and mid rail and a drying rail carrying three towels. The towels and the laundry are solid and static, because cloth needs a joint per fold.

Download asset · 80.8 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 37 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 34 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Upper Storey Bay (Izakaya Alley and Ramen Shop)

Upper Storey Bay (Izakaya Alley and Ramen Shop)

A 4 m by 2.8 m first floor bay over an alley shopfront: rendered wall, a charcoal band at floor level, two sash reveals in dark timber with concrete sills and a cornice under the roof. Stacks on a wall bay and carries a cap.

@3dassets132 tris · 7 ↓
Upper Floor Wall Section with Balcony (Japanese School and City Street)

Upper Floor Wall Section with Balcony (Japanese School and City Street)

Upper storey wall section, 4.0 by 3.0 m, with a wide sliding window pair, a cantilevered balcony on a mesh and tube balustrade, laundry poles and a split air conditioner unit; seats on a shopfront bay and carries a roof section.

@3dassets2.1k tris · 15 ↓
Plaster Wall Bay With Door And Balcony (Hero Shooter Harbour Payload)

Plaster Wall Bay With Door And Balcony (Hero Shooter Harbour Payload)

Free 3D game asset: a modular plaster wall bay with a timber door, a stone balcony and a steel rail for a hero shooter harbour map, 4 m wide with connector ports.

@3dassets1.4k tris · 10 ↓
Steel Door Wall Bay 4 m (Battle Royale Town and Airfield)Animated

Steel Door Wall Bay 4 m (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a modular concrete wall bay with a hinged steel door, 4 m wide with a connector port at each end. Animated open and close.

@3dassets1.3k tris · 12 ↓
Terminal entrance bay with sliding doors (Ferry Terminal and Harbour Crossing)Animated

Terminal entrance bay with sliding doors (Ferry Terminal and Harbour Crossing)

The same 4 m facade module as an entrance: a 2.4 m opening with two glazed leaves that slide apart into the side glazing, a charcoal head box with the operator above them and a yellow threshold strip in the floor.

@3dassets192 tris · 10 ↓
Yacht clubhouse front with balcony (Marina and Yacht Club)Animated

Yacht clubhouse front with balcony (Marina and Yacht Club)

Two storey yacht club front 10 m wide and 7.4 m tall: a rendered ground floor with a glazed double entrance, a first floor race room behind sliding glass, a cantilevered balcony with a steel rail, a flagpole bracket and blank sign panels. The doors swing.

@3dassets860 tris · 14 ↓
Glazed entrance door pair, 3 m bay (Botanical Glasshouse and Palm House)Animated

Glazed entrance door pair, 3 m bay (Botanical Glasshouse and Palm House)

Full height entrance bay: stone piers, a cast iron frame, a glazed overlight and a pair of white glazed doors 2.35 m tall that swing open on their hinges. Ports at plinth and frame height on both sides.

@3dassets420 tris · 15 ↓
Balcony Wall Bay 4 m (Battle Royale Town and Airfield)

Balcony Wall Bay 4 m (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a modular wall bay with glazed doors and a projecting concrete balcony with a steel rail, 4 m wide with connector ports.

@3dassets2.2k tris · 11 ↓
Balcony Bay (Pixel Modern City Street)

Balcony Bay (Pixel Modern City Street)

Upper floor balcony bay: french doors onto a projecting slab with an iron baluster rail and a planted box on the ledge.

@3dassets216 tris · 7 ↓
Upper Floor Wall Bay (Halloween Slasher Street)

Upper Floor Wall Bay (Halloween Slasher Street)

Free 3D model of an upper storey clapboard wall bay with a cast iron downpipe: 4 m Halloween horror kit module, three courses stripped.

@3dassets612 tris · 9 ↓
Upper Floor Window Bay (Halloween Slasher Street)Animated

Upper Floor Window Bay (Halloween Slasher Street)

Free 3D model of an upper storey window bay with two hinged louvred shutters and a four pane sash: 4 m Halloween horror game asset module.

@3dassets2.0k tris · 9 ↓
Entrance Bay Sliding Doors (Pixel Modern Supermarket)Animated

Entrance Bay Sliding Doors (Pixel Modern Supermarket)

Automatic entrance bay: two glazed leaves in a charcoal portal, each sliding 0.62 m into its pocket, under a lit transom.

@3dassets108 tris · 14 ↓