
About
The payload itself: a chunky escort cart 1.6 m wide and 2.6 m long, a plated body on a dark chassis with a lit face panel, a glowing core in a ring at the back, orange cage rails, a push bar at the front and four spoked wheels. Dimensions 1.78 × 1.52 × 2.86 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips open, close, wheel-roll turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The body, chassis, core and push bar are static; the four wheels roll and the lid lifts.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Payload Cart (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27684/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-interactive-payload-cart-05cc40f0 Description: Free 3D model of a hero shooter payload cart: a 1.6 by 2.6 m hover cart with a glowing core, four rolling wheels, an orange cage and a lid that lifts. Rigid node clips, no skeleton. - Dimensions (X × Y × Z): 1.78 × 1.525 × 2.86 metres - Triangles: 3.0k - Animations: open, close, wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27684/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Payload Cart (Hero Shooter Harbour Payload)
Free 3D model of a hero shooter payload cart: a 1.6 by 2.6 m hover cart with a glowing core, four rolling wheels, an orange cage and a lid that lifts. Rigid node clips, no skeleton.