# Payload Cart (Hero Shooter Harbour Payload)

Free 3D model of a hero shooter payload cart: a 1.6 by 2.6 m hover cart with a glowing core, four rolling wheels, an orange cage and a lid that lifts. Rigid node clips, no skeleton.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-interactive-payload-cart-05cc40f0
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27684/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-interactive-payload-cart-05cc40f0
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Sci-Fi, Stylized, Animated
- **Geometry:** 3,040 triangles, 2,563 vertices, 10 meshes, 6 materials, 0 textures
- **Size (m):** 1.78 × 1.525 × 2.86
- **Animations:** open, close, wheel-roll
- **File size:** 0.04 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The payload itself: a chunky escort cart 1.6 m wide and 2.6 m long, a plated body on a dark chassis with a lit face panel, a glowing core in a ring at the back, orange cage rails, a push bar at the front and four spoked wheels. Dimensions 1.78 × 1.52 × 2.86 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips open, close, wheel-roll turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The body, chassis, core and push bar are static; the four wheels roll and the lid lifts.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27684/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function PayloadCartHeroShooterHarbourPayload(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27684/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27684/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27684/v1/model.glb" alt="Payload Cart (Hero Shooter Harbour Payload)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27684/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27684/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-interactive-payload-cart-05cc40f0 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.