
About
A 4 m square of pale plaza paving: inlaid terracotta bands framing a yellow inlaid disc. The pivot is on the grid origin and a port sits at the middle of each edge. Dimensions 4.00 × 0.15 × 4.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)” asset in my project. Model: https://cdn.3dassets.dev/assets/27720/v1/model.glb Asset page: https://3dassets.dev/assets/hero-shooter-harbour-payload-ground-tile-plaza-096d0e0d Description: Free 3D game asset: a 4 m paved plaza tile for a hero shooter harbour map, with inlaid terracotta bands and a connector port on each edge. - Dimensions (X × Y × Z): 4 × 0.15 × 4 metres - Triangles: 620 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27720/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)
Free 3D game asset: a 4 m paved plaza tile for a hero shooter harbour map, with inlaid terracotta bands and a connector port on each edge.