# Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m paved plaza tile for a hero shooter harbour map, with inlaid terracotta bands and a connector port on each edge.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-ground-tile-plaza-096d0e0d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27720/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-ground-tile-plaza-096d0e0d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Sci-Fi, Stylized, Modular
- **Geometry:** 620 triangles, 546 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 4 × 0.15 × 4
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 4 m square of pale plaza paving: inlaid terracotta bands framing a yellow inlaid disc. The pivot is on the grid origin and a port sits at the middle of each edge. Dimensions 4.00 × 0.15 × 4.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27720/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PlazaGroundTile4MHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27720/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27720/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27720/v1/model.glb" alt="Plaza Ground Tile 4 m (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27720/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27720/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-ground-tile-plaza-096d0e0d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.